Looking at the actual model used for the Chaser/Kate, which has been ported to Garry's Mod and the Source Filmmaker, reveals that the legs seen getting dragged off match hers exactly however, the context and Jump Scare makes it much more likely that Laura was the one being killed and dragged away, and using Kate's leg model was used to save time. The extended ending in the updated version released on Steam fixes this somewhat, though the question still remains as to what exactly happened. Gainax Ending: The final cutscene raises more questions than it answers.He chases you throughout the Homestead level and ultimately attacks you and brings you back to the house at the end of The Arrival. It is later revealed that said monster is Charlie Matheson Junior, one of the Slender Man's most recent victims. Inside there will be a deformed monster and approaching him will give you a Jump Scare. Foreshadowing: Wander around enough in the prologue and you'll find an abandoned wooden house.You can also see your hand holding the flashlight. First-Person Ghost: Subverted, as you can see your shadow on certain angles.Naturally, you can't survive, and the whole level is a demonstration as to how utterly terrifying the Slender Man can truly be. Similarly, Memories is a very, very brief flashback to show what happened to Charlie, which you encounter mere moments before entering the level he is most prominent in. You know that Kate has been captured by the Slender Man, so you obviously can't win. Foregone Conclusion: The flashback scene in Chapter 4.In the Easter update, you could literally find Easter eggs hidden around the levels.One of the rooms in the house has a poster which is an image from Subsistence, one of the games being developed by Blue Isle Studios.Made worse by the hard mode ending which implies the chance that the player character lived.It's made worse if you count the proxies, which are definitely not dying any time soon. The Arrival strongly implies that the only way for Slender Man to lose would be for everyone who knows him.However, the character's shadow shows that they are still holding their camera after you press TAB, which would mean that you've only removed the camera's HUD and not put the camera away.note Instead of telling you how long you've been playing this particular playthrough or how long it usually takes to get to the point you're at, it now, as of the console update, shows how long you've had the game on. then the justification is taken away when you hit the TAB key to remove said interface, which is completely for aesthetic reasons, outside of telling you how long you've been playing. This also justifies the static that appears when Slender Man gets close, which would not (or so you'd think) affect the naked eye. The Heads-Up Display is actually the screen for a digital camera that the player is carrying, which they visibly hold in front of them judging by their shadow.And you can't move or do anything at that point the only option is to disable god mode and lose. Though if you get too close to Slender Man with God Mode on, you'll hear the Scare Chord and he'll.If you try and use it in the secret chapter, the debug mode will ask you why do you want to do that, and won't let you. You can activate a debug mode that, among other things, lets you gain invincibility.An extra message from Slender Man will appear, and he'll catch you. In Chapter 4: The Flashblack it's possible to get out of the path, reaching the end of the map and falling. Slender Man's model no longer resembles a blow-up doll, some of the more bizarre structures have been replaced with realistic ones, and the environments feel more like places you would expect for people to actually visit.
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